Concept and production art/design, 3D props and environment modeling, texutre maps and UV layout, process documentation, outsource art review

Digital toolset: Photoshop and Maya.

Additional background and foundations in physical model construction, miniature lighting and actuation, roto-animation set construction and motion control work.


Zynga, 2011 - 2014

Senior artist - mobile games. 2D concept and texture art and 3D environment and prop modeling. Outsource art review (critique/redlines/style guides).

Battlestone (concept art, props & environment modeling)

Farmville 2 Mobile (props & environment modeling)

3 undisclosed mobile titiles (concept art, props & environment modeling, UI production art)

Page 44 Studios, 2001 - 2011

Senior Artist - various art roles including concept art, storyboard, 3d environments and props, textures, and some UI and particle effects work.

Pictionary HD - THQ

Disney Channel All Star Party - Wii - Disney Interactive Studios

Hanna Montana: Rock out the Show - PSP - Disney

Highschool Musical 3: Senior Year Dance! - X360/Wii/Ps2/PC - Disney

Tony Hawk's Proving Ground - Wii/PS2 - Activision

Tony Hawk's Project 8 - PSP - Activision

The Godfather: The Game - PSP - Electronic Arts

Gretzky NHL '06 - PSP/PS2 - 989 Sports.

Gretzky NHL 2005 - PS2 - 989 Sports.

Freekstyle - PS2/Nintendo GameCube/Game Boy Advanced- Electronic Arts

Red Sky Interactive, 1998 - 2001

Art director for Power Rangers Datazord created for Bandi, by Red Sky Interactive and Stormfront Studios.

Other clients included Citibank, Miller Brewing Company and Coca-Cola.

Electronic Arts, San Mateo, 1997 - 1998

Concept artist for Future Cop LAPD - Mac/PC/Playstation.

Concept art and production design, storyboards, 3D models texture maps and UI work.

Independent Consultant, 1997 - 1998

Art direction and concept design for Planet V, an independent short film by Craig Barron/Matte World Digital.

Rocket Science Games, Inc, 1995 - 1997

Art director/lead artist for Rocket Jockey.

Midland Production, 1989 - 1996

Extensive work in core production and design for film based ride simulations.

Clients include Omni Films, MGM Grand, Busch Entertainment Corp, Iwerks and Tower Records


University of California, Santa Barbara

BA Physics