EXPERIENCE / SKILLS
Concept
art/design, production art/design, art direction, illustration, storyboards, texutre
painting, interface design, 3D modeling.
Additional
background in physical model construction, miniature lighting and actuation,
roto-animation and set construction.
Mac / PC
- Photoshop, After Effects, Illustrator, 3DSMax, Maya
EMPLOYMENT
Page
44 Studios San Francisco, CA August 2001 - Present
Various art roles including concept, storyboard, texture, environment and UI.
UI artist for the Godfather (PSP), published by Electronic Arts
Lead UI artist for Gretzky '06 (PS2/PSP), published by Sony Entertainment of America Inc.
Lead artist for Gretzky NHL 2005 (PSP), published by 989 Sports.
Texture and Front End Interface artist for Gretzky NHL2005 ( PS2), published by 989 Sports.
Concept
artist and production designer for Freekstyle (PS2), published
by Electronic Arts
Red
Sky Interactive San Francisco, CA November 1998 - August 2001
Art
director for award winning Power Rangers Datazord created by Red
Sky Interactive and Stormfront Studios.
Other
clients included Citibank, Bandai, Miller Brewing Company and Coca-Cola.
Electronic Arts, San Mateo, CA
July
1997 - November 1998
Concept
artist for the 3D action game, Future Cop LAPD.
Concept
art and production design, storyboards, 3D models and texture maps.
Front end interface for PSX, PC and Mac versions, including French/German localizations.
Independent
Consultant 1997
- 1998
Art
direction and concept design for Planet V, an independent short film
by the Visual Effects Supervisor of Matte World Digital.
Rocket Science Games, Inc, San Francisco, CA 1995 - 1997:
Art
director/lead artist for the 3D action game, Rocket Jockey.
2D
concept and production art, 3D models and texture maps.
Storyboard
artist for Incubator (sequel to Obsidian), graphic adventure
game.
2D/3D
artist for the 3D action game Pest, and the V3, internet technology
demonstrator.
Midland Production, Richmond, CA 1989
- 1996:
Extensive
work in virtually all phases of core production and design for film
based ride simulations.
Clients
include Omni Films, MGM Grand, Busch Entertainment Corp, Iwerks and
Tower Records
EDUCATION
University
of California, Santa Barbara
BA
Physics - 1989