EXPERIENCE / SKILLS

Concept art/design, production art/design, art direction, illustration, storyboards, texutre painting, interface design, 3D modeling.

Additional background in physical model construction, miniature lighting and actuation, roto-animation and set construction.

Mac / PC - Photoshop, After Effects, Illustrator, 3DSMax, Maya

EMPLOYMENT

Page 44 Studios San Francisco, CA August 2001 - Present

Various art roles including concept, storyboard, texture, environment and UI.

UI artist for the Godfather (PSP), published by Electronic Arts

Lead UI artist for Gretzky '06 (PS2/PSP), published by Sony Entertainment of America Inc.

Lead artist for Gretzky NHL 2005 (PSP), published by 989 Sports.

Texture and Front End Interface artist for Gretzky NHL2005 ( PS2), published by 989 Sports.

Concept artist and production designer for Freekstyle (PS2), published by Electronic Arts

Red Sky Interactive San Francisco, CA November 1998 - August 2001

Art director for award winning Power Rangers Datazord created by Red Sky Interactive and Stormfront Studios.

Other clients included Citibank, Bandai, Miller Brewing Company and Coca-Cola.

Electronic Arts, San Mateo, CA July 1997 - November 1998

Concept artist for the 3D action game, Future Cop LAPD.

Concept art and production design, storyboards, 3D models and texture maps. Front end interface for PSX, PC and Mac versions, including French/German localizations.

Independent Consultant 1997 - 1998

Art direction and concept design for Planet V, an independent short film by the Visual Effects Supervisor of Matte World Digital.

Rocket Science Games, Inc, San Francisco, CA 1995 - 1997:

Art director/lead artist for the 3D action game, Rocket Jockey.

2D concept and production art, 3D models and texture maps.

Storyboard artist for Incubator (sequel to Obsidian), graphic adventure game.

2D/3D artist for the 3D action game Pest, and the V3, internet technology demonstrator.

Midland Production, Richmond, CA 1989 - 1996:

Extensive work in virtually all phases of core production and design for film based ride simulations.

Clients include Omni Films, MGM Grand, Busch Entertainment Corp, Iwerks and Tower Records

EDUCATION

University of California, Santa Barbara

BA Physics - 1989