EXPERIENCE / SKILLS
Concept
and production art/design, art direction, storyboards, 3D environment modeling, texutre
painting.
Additional
background/foundations in physical model construction, miniature lighting and actuation,
roto-animation set construction and motion control work.
Proficient in Photoshop and Maya. Have also worked in Flash, Illustrator, After Effects and 3DSMax.
EMPLOYMENT
Zynga, San Francisco, CA September 2011 - Present
Senior artist - mobile games
Page
44 Studios, San Francisco, CA August 2001 - September 2011
Senior Artist, covering various art roles including concept art, storyboard, 3d environments, textures, and some UI and particle effects work.
Pictionary HD - THQ
Disney Channel All Star Party - Wii - Disney Interactive Studios
Hanna Montana: Rock out the Show - PSP - Disney
Highschool Musical 3: Senior Year Dance! - X360/Wii/Ps2/PC - Disney
Tony Hawk's Proving Ground - Wii/PS2 - Activision
Tony Hawk's Project 8 - PSP - Activision
Gretzky NHL '06 - PSP/PS2 - 989 Sports.
Gretzky NHL 2005 - PSP/PS2 - 989 Sports.
Freekstyle - PS2 - Electronic Arts
Red
Sky Interactive, San Francisco, CA November 1998 - August 2001
Art
director for award winning Power Rangers Datazord created by Red
Sky Interactive and Stormfront Studios.
Other
clients included Citibank, Bandai, Miller Brewing Company and Coca-Cola.
Electronic Arts, San Mateo, CA
July
1997 - November 1998
Concept
artist for Future Cop LAPD - Mac/PC.
Concept
art and production design, storyboards, 3D models texture maps and UI work.
Independent
Consultant, 1997
- 1998
Art
direction and concept design for Planet V, an independent short film
by Craig Barron of Matte World Digital.
Rocket Science Games, Inc, San Francisco, CA 1995 - 1997:
Art
director/lead artist for Rocket Jockey.
2D
concept and production art, 3D models and texture maps.
Storyboard
artist for Incubator (sequel to Obsidian), graphic adventure
game.
2D/3D
artist for the 3D action game Pest, and V3, internet technology
demonstrator.
Midland Production, Richmond, CA 1989
- 1996:
Extensive
work in virtually all phases of core production and design for film
based ride simulations.
Clients
include Omni Films, MGM Grand, Busch Entertainment Corp, Iwerks and
Tower Records
EDUCATION
University
of California, Santa Barbara
BA
Physics - 1989