EXPERIENCE / SKILLS

Concept and production art/design, art direction, storyboards, 3D environment modeling, texutre painting.

Additional background/foundations in physical model construction, miniature lighting and actuation, roto-animation set construction and motion control work.

Proficient in Photoshop and Maya. Have also worked in Flash, Illustrator, After Effects and 3DSMax.

EMPLOYMENT

Zynga, San Francisco, CA September 2011 - Present

Senior artist - mobile games

Page 44 Studios, San Francisco, CA August 2001 - September 2011

Senior Artist, covering various art roles including concept art, storyboard, 3d environments, textures, and some UI and particle effects work.

Pictionary HD - THQ

Disney Channel All Star Party - Wii - Disney Interactive Studios

Hanna Montana: Rock out the Show - PSP - Disney

Highschool Musical 3: Senior Year Dance! - X360/Wii/Ps2/PC - Disney

Tony Hawk's Proving Ground - Wii/PS2 - Activision

Tony Hawk's Project 8 - PSP - Activision

Gretzky NHL '06 - PSP/PS2 - 989 Sports.

Gretzky NHL 2005 - PSP/PS2 - 989 Sports.

Freekstyle - PS2 - Electronic Arts

Red Sky Interactive, San Francisco, CA November 1998 - August 2001

Art director for award winning Power Rangers Datazord created by Red Sky Interactive and Stormfront Studios.

Other clients included Citibank, Bandai, Miller Brewing Company and Coca-Cola.

Electronic Arts, San Mateo, CA July 1997 - November 1998

Concept artist for Future Cop LAPD - Mac/PC.

Concept art and production design, storyboards, 3D models texture maps and UI work.

Independent Consultant, 1997 - 1998

Art direction and concept design for Planet V, an independent short film by Craig Barron of Matte World Digital.

Rocket Science Games, Inc, San Francisco, CA 1995 - 1997:

Art director/lead artist for Rocket Jockey.

2D concept and production art, 3D models and texture maps.

Storyboard artist for Incubator (sequel to Obsidian), graphic adventure game.

2D/3D artist for the 3D action game Pest, and V3, internet technology demonstrator.

Midland Production, Richmond, CA 1989 - 1996:

Extensive work in virtually all phases of core production and design for film based ride simulations.

Clients include Omni Films, MGM Grand, Busch Entertainment Corp, Iwerks and Tower Records

EDUCATION

University of California, Santa Barbara

BA Physics - 1989